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> I did a google search for "games shipped in 2008" (to be charitable and check the oldest games) In 2008, I was playing (typical example among others) Warcraf
by a1369209993 7y ago
> I did a google search for "games shipped in 2008" (to be charitable and check the oldest games)
In 2008, I was playing (typical example among others) Warcraft 3, which shipped in 2004 (and FWIW supports LAN play, without any server at all, as the third item on the main menu). I suspect this may explain some of your confusion (ie, at any given point in time, most software in use shipped before that point in time). No comment on the object-level argument though; I don't like online play in the first place.
- dijit 7y agoCan I play Warcraft 3 on PS3? EDIT: I see a typo in my above post, I meant to say games that can play on PC and PS4 (as in, cross platform games) PC-only games have UX that players are much more forgiving of.
- a1369209993 7y ago> I meant to say games that can play [both] on PC and PS4 Okay... that's a thing you can talk about, I guess, but it's not what cwhiz was talking about: > Go back 10-12 years ago and most PC games had server software [emphasis added] Also that doesn't really address my point at all; did console games released in 2004 have closed servers, or did they not support network play at all? > as in, cross platform games If you can give me examples of games that run on linux I'll be happy to discuss them at length. :)
- dijit 7y agoSorry, I think we somehow ended up talking passed each other. Parent said that "if we go back 10-12 years and games had dedicated server software", tried to find some examples games that are of similar deployment to mine (IE; multi-platform AAA games with network play) to see if that assertion held true. It seems like, aside from Valves games (which exist on XBox afaik) most do not offer a dedicated server software. If we go far enough back (2004) then there's only the Xbox which had network capability, meaning that there's not so many networked games that work multi-platform. I think it's inferred but when I say "cross platform" I mean Windows and whatever the presiding consoles are.
- a1369209993 7y ago> Sorry, I think we somehow ended up talking passed each other. I think so, yes. > "if we go back 10-12 years and games had dedicated server software" Assertion was specifically PC games, and I read it to mean games that people (PC users) 10-12 years ago were playing (regardless of whether console ports existed, or when they came out), which I think was the intended interpretation. From what you've said, it sounds like the addition of network functionality to consoles was contemporaneous with PC games losing working peer/private-server functionality, which seems in line with cwhiz's position, if not their timeline. > I think it's inferred but when I say "cross platform" I mean Windows and whatever the presiding consoles are. I vehemently disagree with this, but I think it's mostly a difference of terminology, so I'm disinclined to argue it versus just ad-hocing around the problem[0]. 0: https://www.lesswrong.com/posts/GKfPL6LQFgB49FEnv/replace-the-symbol-with-the-substance https://www.lesswrong.com/posts/GKfPL6LQFgB49FEnv/replace-th...
- dijit 7y agoI'm a huge linux enthusiast, so I share your dislike of "cross-platform" meaning consoles and Windows. I couldn't think of a better terminology though.
- a1369209993 7y agoLinux (plus other unix and unix-like) exclusive here; I actually don't mind "cross-platform" for "console A or console B", but describing a mouse-and-keyboard game as "cross-platform" implies it works on other mouse-and-keyboard platforms, which in practice amounts to either OSX (which... sucks, basically) or unix (linux/bsd/etc tend to be compatible enough that you can get anything from one working on another with enough hammering). > I couldn't think of a better terminology though. Well "games that run on both PC and console" works, but it's a bit unwieldy.