3 ms·
There is a push towards this and some companies offering 3rd party systems to do ML based detection of cheaters. The basic checks trivially are easy to put in
by midnightclubbed 6y ago
There is a push towards this and some companies offering 3rd party systems to do ML based detection of cheaters.
The basic checks trivially are easy to put in to place (kills past weapon range, warping, impossible movements etc) although someone has to do the grunt work (and make sure the checks are not invalidated by certain gameplay features).
Once you get in to things like head-shot rates it gets trickier to differentiate players with amazing hand-eye co-ordination and cheaters. The line is really really thin. Add in internet latency spikes and it gets even harder.
Some cheaters will use things like aim-bots to nudge their mouse inputs and give an advantage that is difficult to see even when watching them live on stream. Others will blatantly cheat, get detected and kicked within a few minutes (after ruining some people's experience), create a new account and repeat, multiple times an hour.
- cwhiz 6y agoIt doesn't have to be perfect. Some players are incredibly good and might show up as extreme outliers but whenever I watch cheaters it is so incredibly obvious. Cheaters don't play like Shroud. They kill people with snipers that they can't even see on their screen. It should not be that difficult to differentiate a cheater from Shroud.
- rland 6y agoI play a game that has hacks publicly available with no real enforcement. 95% of people go the obvious route. If you got rid of the obvious hackers I would see a couple cheaters per year instead of multiple per day.
- midnightclubbed 6y agoNo excuses for that! Assuming the game publisher wants to pay for developer time to do the fixes, generally that doesn't happen until the hackers are obviously affecting the bottom-line.