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What is old is new again: https://www.businesswire.com/news/home/20050614005701/en/ART-VPS-releases-64-bit-RenderDrive-48-Ray-Tracing https://www.businesswire.c
by Keyframe 6y ago
What is old is new again: https://www.businesswire.com/news/home/20050614005701/en/ART-VPS-releases-64-bit-RenderDrive-48-Ray-Tracing https://www.businesswire.com/news/home/20050614005701/en/ART...
- phkahler 6y ago>> The AR350 ray-tracing chips process 66 million ray-triangle intersections per second per core. I was doing 1.5 million Ray's per second against scenes with 100,000 polygons back then on an AMD64. Acceleration structures are everything. Traversing them quickly and having dynamic updates is hard.