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>Or maybe I'm missing something - it's been a while since I played those type of games. The primary reason companies do not follow the tried and true method of
by superkuh 7y ago
>Or maybe I'm missing something - it's been a while since I played those type of games.
The primary reason companies do not follow the tried and true method of game design is that they can't extract money in the form of microtransactions or server rent if they provide the full game (including server).
- uxcolumbo 7y agoBut if you have a cheat fest server, players will leave and not buy any hats and other accessories. Also, as part of the server software it could include the marketplace, which would sit on the game developers servers, so all transactions would go via the game developer and maybe they could give some commission to the person hosting the game.
- berti 7y ago> players will leave and not buy any hats and other accessories. They might go buy another game though... A healthy community built around a self-hosted server tends to hold people for long periods of time.