3 ms·
I'm curious, in what way was your conception wrong? Sounds like it could still be interesting.
by beaumayns 6y ago
I'm curious, in what way was your conception wrong? Sounds like it could still be interesting.
- pnathan 6y agomy initial thought was that hyperspace would allow a _shortening_ of the distance traveled from point P0(x,y,z,q) to P1(x,y,z,q). Since I was _really_ into space combat games at the time... that would have been really cool! However, - and this is obvious when you work through it - when you use Euclidean distance (https://mathworld.wolfram.com/Distance.html https://mathworld.wolfram.com/Distance.html - see the General equation), the distance travelled increases, thus obviating a key part of my game, which was to "jump" through hyperspace to shorten the trip. I didn't care to rewrite math enough to make the game work out, and since I'd spent so much time learning math, graphics,and larger-scale program design, I was burnt out. It was a great experience. One day I might return to the notion, but it'll be around the hyper-dimensionality experience, not as a combat game. I don't like the slice mode of 4D games qua the OP, I far prefer projections from 4D as a way to understand the 4D realm.