5 ms·
> if you're writing cross-platform games and not using one of the established game engines that wrap OpenGL/Metal/Vulkan FTFY
by majewsky 7y ago
> if you're writing cross-platform games and not using one of the established game engines that wrap OpenGL/Metal/Vulkan
FTFY
- izacus 7y agoEven if you're developing with a game engine, you'll soon have to write your own shaders or at least deal with their bugs. And for that, you'll need your users' hardware (there are no nVidia macs anymore), youre users' driver (which is predominantely Windows) and the ability to debug it. Mac just doesn't make sense for this use-case beyond "I want an Apple logo!". Most people buy a tool to solve a problem, not hammer the problem to fit a brand.
- pjmlp 7y agoSame applies even if using something like OpenGL, Vulkan, which is why browsers black list GPUs.