5 ms·
Apple ditched OpenGL for their own exclusive 3D graphics API that they had released in production before Vulkan was even announced. That they don't bother with
by oarsinsync 6y ago
Apple ditched OpenGL for their own exclusive 3D graphics API that they had released in production before Vulkan was even announced.
That they don't bother with supporting Vulkan is incredibly frustrating for me personally, but not even remotely surprising given Apple's mode of business.
- stephen_g 6y agoDoes MoltenVK not do what you want?
- aspenmayer 6y agoFor reference: "MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS." [1] [0] https://moltengl.com/moltenvk/ https://moltengl.com/moltenvk/ [1] https://github.com/KhronosGroup/MoltenVK https://github.com/KhronosGroup/MoltenVK