4 ms·
...if you're writing cross-platform games. FTFY
by john_alan 6y ago
...if you're writing cross-platform games. FTFY
- snickerbockers 6y agoOP is literally asking why PCSX2 isn't cross-platform.
- majewsky 6y ago> if you're writing cross-platform games and not using one of the established game engines that wrap OpenGL/Metal/Vulkan FTFY
- izacus 6y agoEven if you're developing with a game engine, you'll soon have to write your own shaders or at least deal with their bugs. And for that, you'll need your users' hardware (there are no nVidia macs anymore), youre users' driver (which is predominantely Windows) and the ability to debug it. Mac just doesn't make sense for this use-case beyond "I want an Apple logo!". Most people buy a tool to solve a problem, not hammer the problem to fit a brand.
- pjmlp 6y agoSame applies even if using something like OpenGL, Vulkan, which is why browsers black list GPUs.