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You should multiply the plan of the developers by 3-4 before presenting to management. So management can cut to factor of 2-3 and you will barely reach it. I ne
by andi999 7y ago
You should multiply the plan of the developers by 3-4 before presenting to management. So management can cut to factor of 2-3 and you will barely reach it. I never met a developer who doesnt underestimate the effort needed by a vast amount. (including myself)
- brightball 7y agoManagement doesn’t get to cut the plan. They get to ask “what if we don’t do this, would it be possible to get this instead?” There’s no “we said it will take X” and management saying “do it in X/3”. That’s no longer a plan made by developers that developers are comfortable standing behind. Over 10 weeks, you would plan based on 2/3 of time for 8 weeks, with nothing planned in the final 2. If things are running behind, this becomes buffer to finish it out. If things are finished on schedule by the 8 week mark then the final 2 weeks becomes time for developers to pursue other things. Training, prototyping things they’ve wanted to build, whatever. It’s the old Google 20% time concept built into each increment.