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I just have to chime in on this. While I don't use the mouse with an iPad on a daily basis, I have found a new use for it yesterday. Once every <insert-some-ti
by soinus 6y ago
I just have to chime in on this. While I don't use the mouse with an iPad on a daily basis, I have found a new use for it yesterday.
Once every <insert-some-time-frame> I start missing games and decide to play something. I have a dedicated relatively powerful PC for that. What I have recently found out is that I can play XCOM2 on my PC through my iPad with Steam link. The experience was good enough out of the box but the way the cursor was controlled through an iPad screen felt a bit out of place.
Yesterday, I suddenly realized that I can use a Bluetooth mouse with my iPad and holy crap, the experience is like playing on the PC but I am not attached to the desk! There is only one minor issue of not being able to move the mouse to the bottom of the screen without triggering the applications bar, but this was not too annoying.
Not sure how important this is to anyone, but I was amazed that I could do this.
- busymom0 6y ago> not being able to move the mouse to the bottom of the screen without triggering the applications bar Is it possible to fix that by using the method described here? (start at 1:10 mark): https://youtu.be/7dxLcr68lLc?t=71 https://youtu.be/7dxLcr68lLc?t=71
- tosh 6y agowow, ty, wasn’t aware of this
- soinus 6y agoOh my! This is amazing! It is exactly what I need to fulfill the picture! To those, who can't or don't want to watch the video: you can configure iPad to lock you in a single app and unlock with either biometric or pin entry. This is available in the accessibility settings.
- busymom0 6y agoI think this is what a lot of those restaurants like Sushi places use on their iPads.
- ascagnel_ 6y agoI haven't played XCOM 2, but the 2012 XCOM had controller support. If you have an Xbox One, PS4, or one of the older MFi controllers paired with your iPad, the Steam Link app can pass those controller inputs through to the running game. Aside from the "drag past the bottom of the screen to go home" issue, I find the mouse support has worked really well in games that have an on-screen cursor (I've tested with SimCity 4, Disco Elysium, and Factorio). It doesn't work at all in games that expect to fully capture the cursor (usually to control a camera perspective, so most first person or action games).