45 ms·
"It's the quantity to quality transition that sometimes just needs to cross a certain threshold in order to succeed." So until that happens it is still: Use XX
by FpUser 7y ago
"It's the quantity to quality transition that sometimes just needs to cross a certain threshold in order to succeed."
So until that happens it is still: Use XXX API and deal with bugs, incompatibilities, etc. etc. We are back to square one.
I would really love it if we have some decent multiplatform high performance graphics API (with single shader language). I would also love said API to not require one possess PhD. However looking back the last 20 years does not inspire much optimism.
Wish you luck anyways