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Given that any most implementations of WebGPU will be open source it should be trivial for you to add a way to use pre-compiled native shaders to whatever imple
by greggman3 6y ago
Given that any most implementations of WebGPU will be open source it should be trivial for you to add a way to use pre-compiled native shaders to whatever implementation you choose to use.
- raphlinus 6y agos/trivial/possible/. But yes, this is a wishlist item for me (in piet-gpu) as well, partly because of the bloat issues and partly because I want to be able to use the most advanced features (subgroup operations) that the shader languages provide, and there's currently a pretty big gap there.