3 ms·
We're in an awkward transition period where hardware raytracing is now available but not very useful for most people as the hardware is still niche and getting
by jzl 6y ago
We're in an awkward transition period where hardware raytracing is now available but not very useful for most people as the hardware is still niche and getting the most incredible results from it doesn't run at 60+ fps. But, if we ever want games/VR/AR/etc. to match the photorealism of modern visual effects, full-blown raytracing / path tracing will be required. It's going to take a while but it will eventually happen. The results will look far different than the before/after screenshots in the Turing paper.
Also, once the hardware is more ubiquitous (e.g. in consoles), some of the features provided by raytracing will make the game development process much simpler even if the results are only marginally better for some of the presented hybrid use cases.