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If you haven't seen any screenshots of it at work in Remedy's Control, it's pretty nice there. Nothing groundbreaking but it's the first time I went 'oh!' and r
by kevingadd 7y ago
If you haven't seen any screenshots of it at work in Remedy's Control, it's pretty nice there. Nothing groundbreaking but it's the first time I went 'oh!' and realized that I was seeing stuff that would've been invisible without raytracing. It's used for shadowing, reflections on glass, and a bunch of other stuff that ties the scene together and ensures things are where you expect them to be.
I expect we'll see some more compelling uses of it in the next few years, given that it took until the last year or so to see games start using it in a way that wasn't just tacked on. (It makes sense that Control was one of the first titles to use it extensively, since they were publishing talks about GPU raytracing well before the hardware was in anyone's hands)