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This is very cool stuff. Keno is a great rr contributor, and I'm grateful for his Pernosco shout-out :-). This sort of capability has always been part of my vi
by roca 6y ago
This is very cool stuff. Keno is a great rr contributor, and I'm grateful for his Pernosco shout-out :-).
This sort of capability has always been part of my vision for rr/Pernosco. I want to see more projects like this doing record-and-replay capture of bugs in the field. With more projects depending on this sort of infrastructure, we can get more attention from OS/hardware people to make the record-and-replay systems better, and then I think we can reach a tipping point where it becomes best practice. Eventually we should be looking back and wondering why, as an industry, we didn't go in this direction earlier.
- KenoFischer 6y agoNo, thank you for all your work on this :). Building something like rr is only possible with some really solid engineering and I think you managed to accomplish that. I think we're aligned on the vision here. I bring up rr every time I speak to hardware people, but of course the first question they ask is "how many people need this right now?". With this I'm hoping to be able to increase the answer to that by an order of magnitude or so ;).
- Veserv 6y agoIf you don't mind me asking, you mention that you want more attention from OS/hardware people. What sort of things are you looking for from OS/hardware people that would make replay systems better? As for a more technical question on implementation. Assuming the post accurately represents the performance characteristics of rr, what do you think is keeping the overhead so high in the average case described in the post (50%)? Disclaimer: I work for a company that sells similar technology.
- KenoFischer 6y agoI have done some experiments and it's reasonably possible to cut the average overhead to about 20% or so with known techniques. That said, I'm surprised you'd consider this high. I know of no system, including commercial ones that can even get close to these kind of low overhead numbers. Heck, I don't even know of one (other than rr) that actually works on applications of this complexity. If you have one, you should advertise it significantly more heavily ;).
- Veserv 6y agoWell, if you use hardware-assist you can get 0% overhead with shared memory and without serializing cores. Unfortunately, only some chips expose the correct hardware. In terms of other publicly available systems, UndoDB claims properties similar to rr and appears to use the same general approach based on talks I have seen from the creator, but I have no first hand information on its actual properties. If only advertising would help more. Unfortunately for all companies in this business, few companies are willing to invest even a tiny amount in developer productivity let alone properly value it. For instance, do you know of any company that spends more than $20k/year per developer on tools to enhance software developer productivity? To go even further, how many companies would even consider spending the astronomical sum of $20k/year per developer on tools? Yet, a fully burdened developer is ~$200k/year, so, using the most basic business analysis of just cost savings (which undervalues to a mind-boggling degree), $20k/year is a mere 10% cost increase, but for some reason it is viewed as an astronomical and ridiculous price. In other sectors, businesses easily spend significant percentages of salary cost in tooling. EDA tools for EEs can run $50k/year, trucks for truck drivers amortize out to $30-50k/year, etc. Obviously, you need to justify a 10% cost increase with an appropriate return, but the fact that few companies even bother to do so is in my opinion the primary limiting factor on increased adoption of the techniques and technologies we are discussing since nobody values them.
- roca 6y agoWhat hardware supports shared memory record-and-replay in the presence of data races? I'm not aware of any widely available hardware that does this. UndoDB's design is similar to rr but they use binary instrumentation at record time, so it's higher overhead than rr and a more complex implementation in some ways, but they don't depend on performance counters so they work on more architectures (AMD, ARM) and in any virtual guest. It's certainly true that it's hard to get people to pay for debugging tools. On the other hand, some big-name companies spend tons of money on internal tooling, so at least some companies are willing to spend on developer productivity in general. I think certain classes of tools have "traditionally" been free and that mindset is hard to change, and the majority of companies are reluctant to spend money on developer productivity in general. I don't have great ideas to tackle this other than "keep making tools better and better until the wall cracks". If you want to talk more off the record, feel free to contact me.
- roca 6y agoSome small-ish items: -- Virtualization of rr's required PMU features on Azure and GCP -- Virtualization of Intel's CPUID faulting on AWS and other cloud providers (Linux KVM has it, but it's not enabled in AWS) -- Fix the reliability bug(s) in the retired-conditional-branches counter on AMD Ryzen so rr works there -- Implement CPUID faulting in AMD Ryzen -- Reliable instructions-retired counter on AMD/Intel (for more reliable/simpler operation) -- Trap on LL/SC failures on ARM (AArch64 I guess) and other archs (so we can port rr there), with Linux kernel APIs to expose that to userspace -- Similar traps for Intel HTM (XBEGIN/XEND) (less important now that's mostly been disabled for security reasons) Bigger items: -- Invest in kernel-integrated record-and-replay for Linux and other OSes -- Implement QuickRec or some other hardware support for multicore record-replay on at least some CPU SKUs (If anyone thinks they can help with any of that, talk to me!) > what do you think is keeping the overhead so high in the average case described in the post (50%)? I assume you've read https://arxiv.org/abs/1705.05937 https://arxiv.org/abs/1705.05937 ? For many workloads the major unavoidable cost is context switching. With rr's approach every regular tracee context switch (intra or inter process) turns into at least 2 inter-process context switches (tracee to rr, rr to tracee). This is bad for thread ping/pong-like behaviour. For many other workloads the cost is simply the loss of parallelism as we force everything onto a single core. For other workloads there is a high cost due to system calls that require context switches to rr because we don't currently accelerate them with "syscall buffering". The last one can be mostly engineered around, the former two are inherent to rr's approach. Who do you work for? :-)
- glandium 6y agoI wonder if bpf could help a little with the performance.
- KenoFischer 6y agoIt's already being used :). That said, I've talked to the upstream kernel maintainers about the ability to attach a blog program to ptrace, which could possibly improve performance for the ping pong case if made sufficiently general. That's also the crux though, since sufficiently general probably means eBPF, which is still not considered safe for unprivileged use cases.