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You are right; the timeline we were up against was extremely tight because of external deadlines. Crunching to this degree runs an extremely high risk of burn o
by justin 16y ago
You are right; the timeline we were up against was extremely tight because of external deadlines. Crunching to this degree runs an extremely high risk of burn out and is not normal, and I don't believe it is something that should be done unless you are in a do or die situation. I do think it was a management failure that we didn't plan / project manage better, but we're still relatively new to mobile app development.
If we'd had perfect knowledge of what we were going to build in the beginning, we could have cut a lot of time off customer development / exploratory phase of the product development, but I've never realistically heard of that before for a new product.
- trotsky 16y agoUnderstood, I appreciate the fact that you were up against sxsw and that scheduling is hard, especially when you're not that familiar with the platform. Thank you for sharing your thoughts.
- GavinB 16y agoWhat made launching at SXSW a "do or die" situation? Sure, it's free publicity, but is that worth burnout and product that was rushed out the door? I wish you guys all the best, but I wonder if you'll look back at this in a year and think that maybe you should have just taken another month or two to build 1.0.