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Yes, a good story teller weaves the details and themes into the plotline so the pacing never gets interrupted and the delivery feels natural. Kojima interrupts
by crimsonalucard 6y ago
Yes, a good story teller weaves the details and themes into the plotline so the pacing never gets interrupted and the delivery feels natural.
Kojima interrupts the entire game with a character monologue about some tragic past or some modern geopolitical issue. Makes sense for every single boss to launch into 30 minutes talking about all this stuff right before a gun fight.
- ekianjo 6y ago> Kojima interrupts the entire game with a character monologue about some tragic past or some modern geopolitical issue. Makes sense for every single boss to launch into 30 minutes talking about all this stuff right before a gun fight. and then you had the extremely awkward scene in MGS5 in the back of a truck with Skullface where nobody talks for 20 minutes and you can't skip it, because they "forgot" to record a long monologue. So bad.