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Thanks for saying that! I always feel bad when I give honest reviews about any form of entertainment really because ultimately it's incredibly subjective and so
by ShamelessC 7y ago
Thanks for saying that! I always feel bad when I give honest reviews about any form of entertainment really because ultimately it's incredibly subjective and someone definitely will have enjoyed it. I hate that people might perceive that as a personal attack although I totally understand because some of these stories are just super personal to each of us.
I will say that I was pretty disappointed by the massive amounts of reviews claiming it was a walking simulator when they clearly put a lot of work into making the balance system a pretty innovative mechanic. Furthermore, games like Red Dead Redemption 2 (which I absolutely love, btw) consist of large portions of traveling and get little criticism for it.
I think one time that could have been better is the occurrence of encountering "random side quests" as was done in rdr2 often was extremely successful in making the world feel alive as you traverse it. But that mechanic doesn't really belong in the mostly empty world of Death Stranding.
- AmericanChopper 7y ago> I think one time that could have been better is the occurrence of encountering "random side quests" as was done in rdr2 often was extremely successful in making the world feel alive as you traverse it. That was one of the things I really liked about it. The side quests are really rewarding (in terms of powerful upgrades), and you can happily complete the entire game without touching most of them. So you end up getting rewarded for exploring and taking on non-central-story deliveries. The materials rewarded for a lot of those quests is also very, very useful. I felt as though I was engaged in the side quests a lot more than I typically am in games like say, Assassins Creed, where end up only picking them up if I was low on money. RDR2 was also incredibly successful in achieving this, but I'd just say via a different approach.