3 ms·
It breaks a lot of convention, and it's weird, so it's going to have a lot of people who love or hate it. It's a very well made game (aside from the classic, im
by AmericanChopper 7y ago
It breaks a lot of convention, and it's weird, so it's going to have a lot of people who love or hate it. It's a very well made game (aside from the classic, impenetrable Japanese-style menus), he seems to have fully implemented his vision for what he wanted it to be. Whether you like it or not is more down to whether it clicks with you. Since the experience is hard to describe, the only way to find out is to play it. But if you find that you don't like it, I'd suggest that you at least get a couple of hours into chapter 3 before you give up, because that's where the game starts to get into its' swing. The other thing I'd mention is that people seem to think Kojima takes himself more seriously than he actually does, and I've seen people complaining about things that'd I'd enjoyed and attributed to Kojima humor.
Also, it basically has a feature length ending, with cutscenes interspersed with repetitive gameplay where you just have to trigger more cutscenes. If you want to complete the ending in one sitting, make sure you have a couple of hours.
Edit: One thing I remembered that frustrated me about it. The game is essentially a stealth-action, and it gives you a lot of freedom to choose how you approach the problems it gives you. But it doesn't always reward your choices the way you would expect. Did you choose to clear out an entire area of baddies so that you could freely loot it? Well in some specific cases, they'll respawn before you're done.