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I'm a game dev with specific interest in the socialization aspect. The guy that made slack and flickr started each with first trying to create a social-first b
by throwaway13337 6y ago
I'm a game dev with specific interest in the socialization aspect.
The guy that made slack and flickr started each with first trying to create a social-first browser game and failing both times before making these huge successes from their rubble.
I, too, have experience in this way but with more success as we focused on kids. E.g. Club Penguin, Habo Hotel, and Moviestarplanet found their mark for the time they were popular. I imagine Roblox is the modern version of this. Adults don't seem to be as open to socializing with strangers online as children.
There are also MMOs from the past like everquest that were definitely social first.
The best way I've found to create social interaction is to give players goals which rely on other players that are open ended enough for players to socialize about which goals to achieve.
The problem with modern games is that they're too fast paced to rely on other players. Games that require communication and discussing strategy (think D&D style) require that you're not just doing finger DDR. That's a hard sell when games are popularized through streaming and other video. It's a catch-22.
I'm excited about the future of real socializing with games. It's what I spend my days building but there's a part of me that wonders if the world today will allow for it.
- snapperwhip 6y agoExcept that Lance Priebe himself said he specifically made Club Penguin to only “appear to be social” with a lot of the multiplayer interactions directly designed to be superficial and emphemeral - making it easy for kids to pop in and away without any significant time of talking and with props and items designed to distract from conversation. This was on purpose - as moderating a kids chat rooms was expensive and logistically inherently difficult to prevent grooming etc. TL;DR Club Penguin wasn’t really a social site.
- throwaway13337 6y agoThat may be - club penguin was part of the list of children browser games at the time providing real time player interaction. I listed it because I imagine that's the one most people in tech know because it got a lot of media attention but I admit I know the least about it. Club penguin limited chat as opposed to habbo hotel and moviestarplanet which had, surprisingly, free style chatting (at least in the non-US versions). These were both from scandinavian companies which had a more liberal attitude. As a result, the player connections were deeper.