3 ms·
The reason is they've been stealing games since 1997 with UO, that was the plan. For those of us who remember kali and kahn IPX emulation over the early intern
by som33 6y ago
The reason is they've been stealing games since 1997 with UO, that was the plan. For those of us who remember kali and kahn IPX emulation over the early internet that allowed us to play warcraft 2, doom, descent, duke 3d, etc.
The internet changed the incentives because it made it trivial to steal software en masse from the public by client-servering it, and therefore there is no incentive to make high risk high definition games with lots of content when you can make low risk multiplayer games with tonnes of microtransactions.
That's what killed dedicated servers, once stupid kids started paying for skins in game or mounts in wow, that killed any incentive for game devs and publishers to make software we owned and controlled.
You have to see the internet is one giant world sized PC, two or more networked computers behave as a single machine.
So they see us as dumb terminals they can put in game/in app stores on every persons device in the world.
That was the whole plan from the beginning, to get rid of software ownership by holding back game and app files since most people are ignorant to how computers work.
They even have industry meetings about how stupid the public is:
https://tifca.com/wp-content/uploads/2019/09/ClienttoCloud_Vision_V2.pdf https://tifca.com/wp-content/uploads/2019/09/ClienttoCloud_V...
They always wanted to take control of customers PC's and reprogram them to obey them and they have done that with Steam, mmo's (aka rebranded RPG's with a subscription and non ownership).
That's why we have uplay, origin, steam, etc.
The last 20 years has been the public committing suicide on software ownership and I've watched in horror as everyone, even my fellow nerds falling for this scam which was all part of conspiracy to take control of your computing device.
The tech industry's long term goal was to move us to an authoritarian model of computing device ownership where you no longer control the files or OS or device. That's what mobile was about.
Microsoft and the industry want to do that to the PC and windows 10 is their first version of the OS to turn the PC into a locked down platform like mobile.
- pjc50 6y ago> made it trivial to steal software en masse from the public by client-servering it To be fair, the public were also "stealing" software from the publishers. I'm very familiar with the "information feudalism" argument you're making, and it has a valid core, but you're way overstating it especially as a conspiracy or authoritarianism. Especially if you're going against the groundbreaking UO.
- som33 6y agoFirst, I can tell you the facts and you won't reason to the right conclusion, see the science: https://www.youtube.com/watch?v=PYmi0DLzBdQ https://www.youtube.com/watch?v=PYmi0DLzBdQ And no, gamers can't "Steal" files, since the nature of comptuer files means as soon as you have a copy of a file you can't control it because files are just numbers, so to equivocate software piracy "(henceforth referred to as file copying)" as stealing is bs. We could make a good faith argument, lobbyists who wrote IP law governing software removed the publics property rights to own the software they buy (aka stealing their human rights to own the stuff they buy). Since silicon valley has always hated other companies controlling their own software and their PC's. The history of IBM, microsoft, etc, is a history of criminality. So no, the conspiracy is quite real. They've had these plans in the cards for a long time, they've had conferences like the below before internet of things was even a thing... https://tifca.com/wp-content/uploads/2019/09/ClienttoCloud_Vision_V2.pdf https://tifca.com/wp-content/uploads/2019/09/ClienttoCloud_V... UO was not some "revolutionary new genre", it was you being illiterate, a literate consumer would have got the Renamed RPG "mmo" for a fixed price. and demanded the server exe's to run his own shards. The fact that private UO servers exist for world of warcraft and ultima online, is proof that mmo is a fake genre invented to con the gullible out of game ownership. You just fell for the propaganda.
- hombre_fatal 6y agoI can't be bothered to even unpack some of this loony RMS-level cutesyness, like that WoW is "stolen from the public" because it's a server-client game. But how does your ideal kumbaya world, whatever that is, prevent cheating in networked games?
- som33 6y ago>I can't be bothered to even unpack some of this loony RMS-level cutesyness, like that WoW is "stolen from the public" because it's a server-client game. I can tell you the facts and you won't reason to the right conclusion, see the science: https://www.youtube.com/watch?v=PYmi0DLzBdQ https://www.youtube.com/watch?v=PYmi0DLzBdQ You don't seem to get, that before world of warcraft, UO and everquest, we were getting PC RPG's with single player and multiplayer inside the same game. To think that wow and eq are "different" or "special" and require "corporate ownership" means you are gullible and stupid beyond all comprehension, you can't put two and two together on how your market signal effects the entire videogame market in a networked world. Neverwinter Nights 2002 on gog is a "persistant world oyu controlled" that has the dedicated server functions included inside the game and you own and control it. World of warcraft was a tax on the stupid. You don't seem to get what your market signal told every company on the planet, as soon as you buy ANY piece of software that is client server in a world that has internet, ANY game is now going to be forced to be made that way, that's why we lost Diablo 3, Fans of diablo 3 wanted diablo 3 with level editors, modding, etc. Fans of Quake 3, unreal, wanted modding nad dedicated servers to continue.... oh shit we got quake champions a totally locked down game with no level editor and basic functions like skins and colors locked behind paywalls. You don't get that the plan for the corporate world was to make every piece of software client server. Don't think so? Here's there industry briefing and how glad how easy to fool you are: https://tifca.com/wp-content/uploads/2019/09/ClienttoCloud_Vision_V2.pdf https://tifca.com/wp-content/uploads/2019/09/ClienttoCloud_V...