4 ms·
> I don't want to know what random gamers think about the game. I bought a Gamecube back in 2004 specifically to play Animal Crossing when it (finally!) got it
by zimpenfish 7y ago
> I don't want to know what random gamers think about the game.
I bought a Gamecube back in 2004 specifically to play Animal Crossing when it (finally!) got its EU release. If I hadn't already had access to a Switch (and they weren't in zero supply in the UK right now), I'd have bought one specifically for this version too.
I don't really have a good description of it - it's whatever you want it to be. Want to design and plan your island down to individual blocks? Sure, go nuts. Want to expand your house and make every room its own consistent theme? All yours. Want to keep your house at the first level and just wander around enjoying your villagers? Again, perfectly fine. Want to grind and min/max and algorithmise your turnips in order to never run out of money? The world's your tarantula.
You get the idea. It's whatever you bring to it.
- markdown 7y agoThat sounds better than I initially assumed based on the character design I've seen in screenshots. Thanks for the description.
- p1necone 7y agoAre you this weirdly cynical and judgemental about everything that's new to you? Do you always go out of your way to put barriers in the way of learning new things?
- markdown 7y agoJesus, what exactly was wrong about the comment you replied to? Why is there a difference between the character design for a Call of Duty game, or Clash of Clans, or TF2, Minecraft, or Fortnite? Because the designers of those games want us to feel a certain way. That's character design 101. Most people are put off by the design of Minecraft. Is it cynical and judgemental to state the fact that the entire point of design is to evoke certain feelings, and the game designer knew he was targeting a particular demographic for whom the design would be appealing?