3 ms·
My question is, just like in socket.io, why not fall back to flash audio when required?
by peregrine 16y ago
My question is, just like in socket.io, why not fall back to flash audio when required?
- woogley 16y ago1) It's hard to detect when to fallback. You'd have to set up a list of user-agents you've tested and code around their individual issues. This is not ideal. 2) It doesn't solve the iOS problem (which, as this post points out, has even more issues than desktop browsers)
- tommoor 16y agoI was testing this last week with SoundManager2... the latency is far too great for games.