3 ms·
Isn't the whole point of the RP in RPG that the player is responsible for fleshing out the character?
by pault 6y ago
Isn't the whole point of the RP in RPG that the player is responsible for fleshing out the character?
- detaro 6y agoBasically all RP systems do have player-choosen character details and progression with gameplay consequences, be it a points system, a skill tree, just attributes that cause the game world to react... RP games that aren't strictly multi-player also typically have some sort of story line and pre-designed role for the player, because the world should reflect the role being played in some way, and unless there is a human GM it can't do that for anything random the player came up with. You can forego all that and role play in Minecraft, but that's primarily because it is a sandbox which you can use for whatever. And most RPG mods/maps/servers do add some of the mechanisms above.
- pault 6y ago> Basically all RP systems do have player-choosen character details and progression with gameplay consequences, be it a points system, a skill tree, just attributes that cause the game world to react. A renaissance fair is RP without the G. Chess is a G without the RP. D&D is an RPG.
- simonh 6y agoThe term RPG has specific meaning in the context of computer games, that is adventure type games with improvable character skills and abilities, and arguably various other features that have accumulated through historical precedent. I used to have issues with that, but there's no point. It's established. You can use the term CRPG for clarity, but computer game players generally just use the term RPG for the computer variety. You can specify non-computer RPGs by calling them pencil-n-paper RPGs, or tabletop RPGs.