6 ms·
People's ability to create in Minecraft is amazing. Case in point: someone built a Quad-Core computer that runs inside the game (https://www.youtube.com/watch?
by EndXA 6y ago
People's ability to create in Minecraft is amazing.
Case in point: someone built a Quad-Core computer that runs inside the game (https://www.youtube.com/watch?v=SbO0tqH8f5I https://www.youtube.com/watch?v=SbO0tqH8f5I)
- BerislavLopac 6y agoWell... https://www.mcmiddleearth.com/ https://www.mcmiddleearth.com/
- ryukafalz 6y agoWesterosCraft too: https://westeroscraft.com/ https://westeroscraft.com/ These kinds of large-scale projects never cease to amaze me.
- pault 6y agoAre these worlds created in-game or using an external editor?
- Gaelan 6y agoGenerally speaking, in game, but with mods (such as WorldEdit[0]) that provide tools for copy/paste, quickly filling large areas, etc. [0]: https://www.curseforge.com/minecraft/mc-mods/worldedit https://www.curseforge.com/minecraft/mc-mods/worldedit
- DylanDmitri 6y agoLarge scale terraforming (land masses, forests, mountains, rivers) is done via external tools. Most "human scale" features like buildings are done in-game.
- Iv 6y agoAnd for those who want to create in a similar environment, but in an open source way, the OSS clone Minetest is pretty mature and is designed to be easy to mod.
- ccffpphh 6y agoUsed to a play a server called Civcraft that was persistent for several years - server-side plugins enabled preservation of structures (to an extent) through reinforcement (Citadel), culling of mobs using "Mustercull", biome-specific farming with RealisticBiomes, and an imprisonment system (PrisonPearl) which gave players the power to ban others from the server. People naturally formed their own laws, governments, societies, and over the years the balance of power went from a fractal multipolar world to a massive "red vs. blue" cold war with minimal conflict. Quite interesting really. Not to mention the massive international infrastructure works, including rails, bridges, tunnels, massive towns, and lag-inducing automated farms.
- ehsankia 6y agoIt's unfortunately that games with thriving modding communities are so few far between these days. So many fantastic games have branches off of GoldSrc, Source, Starcraft, WC3, Quake, etc. Nowadays it's mostly just Minecraft left. I do wonder if it has to do with game making tools such as Unity becoming so much more prevalent. I'm guessing most people have just migrated to making their own indie games instead of making mods for other games which is much harder to monetize and scale. Although I guess there's a resurgence of game creator games. Dreams [0] and Crayta [1] specifically. Very reminiscence of Gmod and the like. [0] https://www.youtube.com/watch?v=rezzjJ4NtK0 https://www.youtube.com/watch?v=rezzjJ4NtK0 [1] https://www.youtube.com/watch?v=ZTo8TiOoABk https://www.youtube.com/watch?v=ZTo8TiOoABk
- tialaramex 6y agoFor one thing Minecraft absorbs a lot of this interest. I'm not going to check out your new mod for some game I don't own and which has no other notable mods, but I might check your Minecraft mod, and I definitely will play it if it gets bundled into a "pack" I was interested in anyway. I had no particular enthusiasm for a mod focused on rats (plague rats, rat breeding, rat training, an entire rat civilisation including terrible rat-based puns...) but it's baked into MC Eternal so now I have a cage full of tame rats and a hankering to find Ratlantis. The choice of Java for Minecraft really matters. Java's if-it-compiles-it-probably-runs approach means third rate programmers can easily put something together that doesn't crash the game mysteriously every five seconds. Java's strong OO background is well-suited to modifying a game too, and particularly to allowing mods to be compatible with each other. Constraint is often helpful in art. Few of us have the grand vision (and sufficient free time) to build a sprawling Total Conversion that radically overhauls gameplay, visual style and so on. So if you're thinking smaller then something like Super Mario Maker 2 looks pretty good. Can you put in weeks to make something as fresh as the Mario "ROM hacks" made with Lunar Magic (software to modify Mario) which Nintendo won't admit inspired SMM? No. But you can spend a few hours arranging pre-existing components to make something pretty interesting within Nintendo's agreed constraints. Or you can spend five minutes adding every possible boss character to a single screen fight like a two year old finger painting. Whatever you want.