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Do you not suspect that the marketplace for "shallow" games is a lot bigger and more valuable than whatever section of the market you think they're missing?
by mattbee 6y ago
Do you not suspect that the marketplace for "shallow" games is a lot bigger and more valuable than whatever section of the market you think they're missing?
- damnyou 6y agoSo then why are you in this thread at all? Apple goes its own way, people who like interesting, mechanically deep games with cool tech go their own.
- mattbee 6y agoSure we can go out own ways! But I was challenging the Apple "not taking gaming seriously" accusation. Mobile gaming is gaming now, if you count where gamers spend their money. Apple sell the easiest, most powerful mobile platforms for developers, and theres are loads of iOS exclusives as a result. Big budget, cutting edge graphics, fiddly controls, single player big screen adventures... Those games are a shrinking niche for developers. And in that niche, MacOS can only be a 3rd place behind consoles and PCs.
- damnyou 6y agoFYI, most people don't let capitalism define what something "is" (in italics, even).
- jay_kyburz 6y agoWe don't need to guess the market. Lets use App Annie to tell what games are going well in the App Store. Top Grossing seems to me to be about 50/50 casual / core games.
- mrtksn 6y agoYou are right but it doesn't have anything to do with the abilities of the hardware or software they provide. The medium is more approachable, therefore attracts more casual gamers and many of these casual games have stunning graphics, physics and gameplay. There are also games that require more serious skills, games like Pubg Mobile and to be honest, I like the mobile version more than the desktop version.