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> but the thrill quickly wore off. The kids quickly went back to playing their PS4 and Switch games, and never even mentioned the Quest after it was gone. Same
by erikbye 6y ago
> but the thrill quickly wore off. The kids quickly went back to playing their PS4 and Switch games, and never even mentioned the Quest after it was gone.
Same experience (Vive Pro) with niece, nephew and their friends. They tried Beat Saber and all other age-appropriate VR games. After those few times, not once did they ask to try again. They would much rather play Fortnite and The Sims, with a mouse and keyboard.
- ashtonkem 6y agoThat’s fascinating. I would totally be willing to accept that I’m on the other side of a generational divide over VR, and that I’m now too old to “get” new stuff like that. But with kids these days (heh) finding low replay value in VR, my thesis might be closer to the money than I thought.
- wpietri 6y agoYeah, I had similar thoughts. One really interesting thing to me was that after a while, the kids would sit down to play Beat Saber. Instead of moving arms boldly as one would with real swords, it degenerated into hand/wrist twitches. Part of the fun for me of VR was getting a real workout, but a) I want that, and b) I mostly play video games in short bursts. It makes perfect sense that people who play longer want it to be nice and easy. And if you're already on the couch, the big TV and the regular controllers are just fine.