5 ms·
32 bits was dropped this year, not a decade ago. That killed hundreds of macOS games. Another major issue is broken OpenGL: bad drivers, very old version and n
by jfkebwjsbx 6y ago
32 bits was dropped this year, not a decade ago. That killed hundreds of macOS games.
Another major issue is broken OpenGL: bad drivers, very old version and nowadays deprecated.
In 2010 macOS gaming was in a good spot. Nowadays, Apple is making sure you don't use Macs for games.
- olliej 6y agoNo, 32bit hardware was dropped a decade ago. There has not been a Mac sold that isn’t capable of running 64bit software for even longer. 32bit was dropped in Catalina, the prior release a year earlier started making it clear it was going away. Neither intel nor amd sell 32bit only desktop processors, and possibly not even laptops. Game developers complain about performance all the time, but given simply recompiling you 64bit gives (IIRC) a 15+% perf win it continues to amaze me that devs insist on producing 32 bit only software.
- jfkebwjsbx 6y ago32-bit hardware has never been dropped. All your Macs are capable of running 32-bit. In fact, they can even run 16-bit operating systems. It is software support that was dropped in Catalina. "Simply recompiling" for games is impossible for technical, legal, financial and other reasons. Some companies do not even exist.