4 ms·
Sure there is: Design your game for the systems the majority of the users who will want to play it—after you’ve marketed it to them to them—will have. Don’t st
by eschaton 6y ago
Sure there is: Design your game for the systems the majority of the users who will want to play it—after you’ve marketed it to them to them—will have.
Don’t start with system requirements first and make a game targeting that because you want to show everyone how elite a hacker you are.
If Sony didn’t require games achieve 60FPS at 1080p on PlayStation 4 before they’d allow them on the platform, most of the developers would be targeting PS 4 Pro because they want to show off. I expect that’s mostly the case anyway, and these developers have to be dragged by their corporate masters kicking and screaming back to baseline PS 4 support.
- f1refly 6y agoYeah well but then your game looks like garbage for most of the people who will proceed to buy some competing product that's more up to their standards. If you want to make a game and sell it only to the low end mac audience go for it, just don't expect to get your investment back. I don't expect game devs to target my 2011 thinkpad in the 2020 gaming market, that'd be ridiculous.
- pjmlp 6y agoApparently plenty of game studios seem to happy to target the lame iGPUs from Intel on PC side.