4 ms·
It can be interesting to compare "game rip" versions of game soundtracks with the official CD releases. An official release of a track from Remember Me might be
by kevingadd 7y ago
It can be interesting to compare "game rip" versions of game soundtracks with the official CD releases. An official release of a track from Remember Me might be 2-3 minutes long, but the game rip is 10-20 minutes long, filled with stems and loop segments that transition back and forth based on a few things like the length of the player's current combo chain and their HP.
AFAIK, Splinter Cell: Chaos Theory is another example of this - there's an official release of the soundtrack but the game rip versions of the tracks are typically all 5-10x as long because they are extremely dynamic.
Aside from loop point adjustment, a common technique is to split a track into layers and fade layers in/out dynamically depending on world state.
- jaffathecake 7y agoNintendo are particularly good at this, where each phase though a menu towards starting a game will add layers to the music. Makes me wonder if they're still using some form of sample-based music tracker.
- ShamelessC 7y agoPortal 2 makes heavy use of the "fading layers in dynamically" as the music will change when you fly through the air, hold various objects, or change parts of a puzzle. Lots of good examples here https://youtu.be/ursIj59J6RU https://youtu.be/ursIj59J6RU