4 ms·
Now try it with displacement :) Agree in general about geometry memory though: in high-end VFX, displacement is pretty much always used, so you have to dice do
by berkut 6y ago
Now try it with displacement :)
Agree in general about geometry memory though: in high-end VFX, displacement is pretty much always used, so you have to dice down to micropoly for hero assets (unless they're far away or out of frustum).