4 ms·
For game-related use cases, we need to be able to specify which data is reliable and which isn't. Websockets use TCP which doesn't give you that control.
by lux 6y ago
For game-related use cases, we need to be able to specify which data is reliable and which isn't. Websockets use TCP which doesn't give you that control.
- gfodor 6y agoYep, also I’d like to be able to transfer voice/video through the erlang cluster