3 ms·
There's two basic ways of defining iterators in C to remove some pain points. (There's others, but these two common patterns crop up often enough.) void fo
by shakna 7y ago
There's two basic ways of defining iterators in C to remove some pain points. (There's others, but these two common patterns crop up often enough.)
void foreach(TYPE* o, void(*f)(TYPE, void*), void* f_state)
Which you would use like:
static void sum_bytes(wchar_t c, void* state) {
*((size_t*) state) += c;
}
size_t sum = 0;
foreach(jstr, sum_bytes, (void*)&sum);
An iterator that runs some function repeatedly against each element of the object, with the ability to pass in some kind of state. Tiny bit more advanced than the more common:
size_t first(TYPE* o) { return 0; }
size_t end(TYPE* o, size_t position) { return position >= len(o); }
size_t next(TYPE* o, size_t position) { return position + 1; }
Which you would use like:
for(size_t i = first(o); !end(o, i); i = next(o, i)) {
}
Hiding your indexing ideas inside abstractions that you can write once, and use continually, removes some cognitive load, and means that when you find your pesky off-by-one error, it's only in one place, not a half-dozen nearly-matching-but-not-quite patterns.