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Procedural generation doesn't automatically mean that the artist has no control. There will still be inputs guiding the generated content. Artists will still ha
by wladimir 16y ago
Procedural generation doesn't automatically mean that the artist has no control. There will still be inputs guiding the generated content. Artists will still have the final say as to what will get into the game.
You have to make the GUI artist-friendly though, inputting some numbers and hitting a button won't do. The tree generation company (SpeedTree) is actually a good example. Their program is very easy to work with even for artists and you can generate a large scala of realistic-looking trees.
Also, with procedural generation you can achieve a more varied look. For example: If artists have to design every tree, you get a few specimens that you place everywhere. With automatic generation, every tree can be different,
- LiraNuna 16y ago"Procedural generation doesn't automatically mean that the artist has no control" - It means they have less control, and they always bitch and moan about that.
- wladimir 16y agoSure, some people will always bitch and moan about change. But look at it positively: it allows them to do more impressive things in less time. If they can make a good-looking forest in a day instead of three months, it means they can do more interesting things then hand-design trees.