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> on the other hand, only UWP CoreWindows can make use of UWP shell integration features like fullscreen and picture-in-picture What are the practical advantag
by temac 6y ago
> on the other hand, only UWP CoreWindows can make use of UWP shell integration features like fullscreen and picture-in-picture
What are the practical advantages of fullscreening / PIP'ing thanks to UWP as compared to what you can achieve without?
- WorldMaker 6y agoThe Shell managed PIP is entirely unique to UWP. In Win32 you can fake it with an always-on-top window, but you don't get the PIP window management gestures out of the box and some other things. From what I recall, where this particularly matters is touch gestures and HoloLens and Windows MR support where Win32 always-on-top is very different from Shell-managed PIP in three dimensions. (Also, Xbox doesn't support Win32 always-on-top.) I think fullscreening also has some gestures the Shell manages, but I'm not as familiar with them. Similar too that the Shell does very different things in 3D. There's also the Dual Screen support in CoreWindow that Microsoft has been talking up for Windows "10X".