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Thanks for the link, interesting read. Reminds me of some similar comments made by Warren Spector after Deus Ex - that it was a big wakeup call to them once the
by archangel_one 16y ago
Thanks for the link, interesting read. Reminds me of some similar comments made by Warren Spector after Deus Ex - that it was a big wakeup call to them once they had a single playable level, because you could suddenly see that some aspects of the game didn't work as they were.
Possibly this suggests pg's minimum viable product + iteration strategy as being just as applicable to game development too, although I imagine the "minimum viable product" for FFXIII is a hugely significant amount of work in itself.
- icefox 16y agoFor FF you have a number of different game "engines". The fighting engine for example can be a stand alone component, same goes for the running around in the world / track. There is always a minimum viable product.