3 ms·
> Well, I've also done it the other way where I spent three years at a startup and couldn't find traction. There is a massive space in-between those timeframes
by carlosdp 6y ago
> Well, I've also done it the other way where I spent three years at a startup and couldn't find traction.
There is a massive space in-between those timeframes =P In this case, it doesn't seem you even actually built out a real MVP (not just the front-end) and tried to sell to customers. You hadn't actually validated whether people actually wanted the product for real, and just killed it because of one person's experience delivered in a talk?
If you're taking PG's essays to heart, your only concern at the beginning should be building the thing and finding customers that really want it. The pricing stuff is the easiest thing by far to change (checkout patio11's stuff on this, if you haven't).
Maybe this one really would have been a bust. But if your goal is to reach $2k MRR in 2 months, there's little chance you're gunna get there by building 3 week projects and gaming it out in your head instead of just selling to people. Choose 1 thing that you have a customer lined up for that really really wants it, and spend those two months building that out and making them happy.