3 ms·
It is exceptionally unlikely that a game is both limited by memory bandwidth and not able to be parallelized further. You might mean memory latency bound from
by CyberDildonics 7y ago
It is exceptionally unlikely that a game is both limited by memory bandwidth and not able to be parallelized further.
You might mean memory latency bound from serial simulations that need to calculate one piece to move on to the next, like an emulator or scripting language.