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Which is why Braid and Minecraft did so well, even though they were largely programmed by single individuals instead of large teams. They took risks that the b
by narrator 16y ago
Which is why Braid and Minecraft did so well, even though they were largely programmed by single individuals instead of large teams. They took risks that the big studios wouldn't take.
- mistermann 16y agoTrue, but for every Braid, there were how many hundreds or thousands of failures? You can't blame the guys writing the huge cheques these days to expect likely success. That being said, if they were smart, they'd be setting up some skunkworks projects on relatively small budgets....which I'm not aware of.