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VR games, and simulation games tend to have high single-core CPU speed requirements for smooth play. Mostly though this is due to outdated engines (in the case
by cybwraith 6y ago
VR games, and simulation games tend to have high single-core CPU speed requirements for smooth play. Mostly though this is due to outdated engines (in the case of sims) or inexperienced/indie devs using premade engines like Unity and Unreal in a way that loads mostly a single core. Some tasks like physics, sound, texture loading is pretty easy to put on separate threads but thats usually a small fraction what bottlenecks a CPU in a game.
- mrguyorama 6y agoEh, my i5-4440 had zero trouble running current VR games at 90hz, including while doing other things like playing Spotify or running music from a web browser, or even streaming and recording.