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Wow I could actually read the emotions on the guy's face and it didn't feel too uncanny to me at least. But calling this real-time I think is stretching things
by Dn_Ab 16y ago
Wow I could actually read the emotions on the guy's face and it didn't feel too uncanny to me at least.
But calling this real-time I think is stretching things a bit, even if its using the game engine and not prerendered. The demo and assets were probably polished and optimized for that machine, angle, lighting and scenario. And it was heavily scripted. I think an engine flexible enough for more general gameplay - with more calculations, interactions, assets and erm unmasked NPCs would be a lot less smooth and certainly less realistic looking. This seems like one of those theoretical optimums with requirements that just don't line up for most practical purposes.
Not trying to downplay how cool this is though. It will still be and is a visually and computationally amazing feat.
- patrickk 16y agoI remember seeing pictures around 2004/2005 of what new games would supposedly look like on the old 'next gen' (read current gen) consoles. The actual games were nowhere near the hype (games like Madden and FIFA). I seriously doubt that the next 'next gen' consoles will have graphics like this for the reasons you outline. I'd love to be wrong though. You could easily imagine this technology be used in movies - I thought Jeff Bridges' digitally altered younger version in Tron Legacy had such a case of the "uncanny valley" going on that it detracted from every scene he was in.