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Android now more profitable than iOS for well-known game developer
- AndreSegers 16y agoThis is very impressive, though I wonder how much of their success may be due to the significantly smaller amount of competing games on Android vs iOS?
- geegee 16y agoMy best guess would be that's partially it. The other part being consumers are getter wiser when it comes to purchasing things. There's of flood of apps that lack polish and are quick cash-ins, and at this point the novelty of fart apps and what not has worn off.
- nextparadigms 16y agoThat's exactly the point. Android is a more virgin market, so more potential there, especially for the tablet apps market. It turns out Scoble WAS right about Xoom and Honeycomb: http://scobleizer.com/2011/03/04/developers-why-you-should-build-for-android-tablets/ http://scobleizer.com/2011/03/04/developers-why-you-should-b...
- bonch 16y agoOne developer with an average game that has no competitors (unlike on iOS) means Scoble was right? One of his arguments is that the platform is slower and less efficient than iOS, so developers are going to want to target it to show off their programing skill or something. It's a ridiculous article full of wishful thinking.
- 9999 16y agoThe article offers the same theory. Big fish, small pond.
- zrgiu 16y agoone drop in a big pond...
- j79 16y agoWouldn't it be ironic if Steve Jobs, during his iPad 2 keynote, drove developers to the Android market by pointing out the low app number for tablets? With just 100 apps for Android tablets, NOW seems like the perfect chance to get your app noticed by being first on the market...
- dmotz 16y agoIf I remember correctly, the first iPad shipped without a calculator app, so the first 3rd party calculator apps made a killing (and Apple made their 30%). I'm guessing the same might be seen with Android Tablets.
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- bonch 16y agoPretty sure iOS developers were too busy drooling over the iPad 2 to suddenly switch to a practically user-less tablet platform.
- r00fus 16y agoI've never even heard of Pocket Legends before, much less the developer.
- Niten 16y agoAnd what point are you trying to make? Their game is getting 12-13k downloads per day and has made best-of lists on Mashable and MSNBC; clearly they are well known, even if you are not personally aware of them.
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- bonch 16y agoThat settles it, guys! One game proves that Android's app problem is over.
- pflats 16y agoI'm pretty sure the point (which was not quite adeptly-made) is that calling Spacetime a "well-known game developer" is overselling the company by a bit. I'd never heard of them before either. They're clearly doing a great job in the mobile space, but when I read "well-known game developer", I think of companies a few orders of magnitude larger than Spacetime. For a company with wider brand recognition - whether it's Rovio (Angry Birds) or Blizzard or Harmonix (Rock Band) or whomever to do better on Android than iOS, that'd signal something a bit larger. Which is what I was expecting this article to be about.
- minalecs 16y agoyou should try it, impressive MMO for mobile.
- MicahSeff 16y agoAnd it seems that WP7 might ultimately be even more profitable for devs than Android. http://mobilitydigest.com/despite-smaller-base-devs-see-higher-returns-on-wp7-compared-to-android/ http://mobilitydigest.com/despite-smaller-base-devs-see-high... I don't know if there is one single takeaway from this info. It seems like the dearth of competitive games on both platforms at this point when compared to the iOS must at least be partly responsible for the higher returns.
- awj 16y agoSo ... they make money through in-app purchases and advertising? Maybe that's the problem on iPhones? Seems like any time you ask people for cash after subjecting them to ads they get seriously pissed. On Android the market is smaller, so the options are slimmer and people are less picky about that sort of thing.
- somebear 16y agoI would be interesting to see comparison from a well-known game developer focusing more on up front purchase price. Don't get me wrong, I think it's awesome that Spacetime Studios is so profitable on Android, but I would like to see how it compares for paid apps, especially since there seems to be an impression that Android users don't pay for apps (at least not up front). Regarding the comments in the article about ad click-through, my personal hypothesis is that iOS users are more used to paying for apps up front, and ad financed apps are not the norm, therefore people filter out the ads in their brains. On Android it seems to be the other way around.
- jcizzle 16y agoI think we can all agree that a substantial number of Android supporters are a bit on the tech/geeky side - commonly presenting device specs and openness as a point of superiority over iOS. I think we also can agree that most MMO players are on the tech/geeky side. Thus, Android's consumer base is particularly well-suited to support a MMO. Regardless, if I have to read one more article about what mobile OS is better, I'm going to lose my mind. Who cares? Unless you own a few thousand shares in any of these companies, you shouldn't. When I see these, I immediately picture two fat people arguing whether Popeye's or KFC is better.
- blinkingled 16y agoLOL on the last sentence! :-)
- michaelcampbell 16y agoPopeye's. I'm actually below average weight, so perhaps my opinion isn't worth as much.
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- flomo 16y agoWe did a phone survey at the office, and it was just the opposite. The techie people mostly had iPhones, while the normals had Android phones or Blackberries.
- ZeroGravitas 16y agoI don't think the average Android owner could be described as "geeky" any more than the average iPhone user can tell the difference between Arial and Helvetica. It's easy to find vocal examples of these extremes online but smartphones are basically replacing featurephones, very soon everyone will have one. Already the market penetration numbers are so high that I doubt the average iPhone or Android user could be distinguished much from each other, or from non-smartphone users.
- spaznode 16y agoOmg "Pocket Legends"? You know why it's doing better on Android? Because iOS has much better games in the same genre as pocket legends. Maybe this is just a story about how android users are so desperate for games - any games - that this "ok-ish" game on iOS turned out to be a real windfall for them there. Good for them. On iOS I'd rather play KnightsRush or battleheart (or the new space game, don't remember the name but it makes pocket legends look like the retarded dos era game that it is) any day.
- revoltingx 16y agoYou're kidding right? KnightsRush or Battleheart are simple rpgs NOT MMORPGS which are much harder to create and offer way more playing time. Along with the element of interacting with other players. It is those games that are child's play compared to pocket legends. You are silly being impressed by the shiny graphics. If you're going to insult a game at least know what you're talking about.
- oldstrangers 16y agoThe fanboy is strong with this one.
- CountSessine 16y agoMeh. This is pretty typical among game fans, especially online competitive game fans. And I say that as a game programmer. And what he lacks in subtlety he makes up in passion and enthusiasm. He doesn't like the game. Oh well. Still, the basic point he makes is legit - with less compelling games in the field, the mediocre ones get a brighter spotlight shone on them.
- revoltingx 16y agoThat's silly, good and popular games rise to the top despite the platform or competition. Angry Birds, Minecraft, etc. were all released in saturated markets yet they still became super popular.
- bonch 16y ago
- jarin 16y agoLooks like they have discovered the magic formula: "being a big fish in a small pond".
- codelust 16y agoWhich of the following scenarios are unlikely? 1. iOS triumphs everything else as the one mobile OS to rule them all. Everything else dies. 2. Android triumphs everything else as the one mobile OS to rule them all. Everything else dies. 3. In the big wide world, both iOS and Android do well, appealing to different masses and classes. The developer ecosystem also makes money off both platforms, albeit in different ways. I use the above question to grok most of the stories in the tech community these days. And I think both are fine platforms that appeal to different people in different ways. Yes, a popular game is making more money off Android than Apple. So what? Tomorrow there will be another story about someone making more money off iOS than Android. The Wired story on Rovio posted yesterday has many points relevant to this madness. They optimized towards maximizing their profits from all available platforms by adapting to the strengths and weaknesses of each platform. Honestly, companies that succeed for any reasonable periods of time all do that. The whole 'kill x' angle is the breathless reporting and commentary that plagues most material on tech these days. It has little place in the real world.
- rbarooah 16y agoFormat wars have sometimes ended up with one winner, and then there's the windows precedent. I think a lot of the polarization comes from fear of one side or the other 'winning' - a fear that isn't entirely baseless.
- blub 16y agoExcept iOS and Android have the exact same format - large touch screen. The technical differences won't be relevant to 99% of customers, it's the advertising and brand recognition that will make the difference.
- Kadin 16y agoBy that token, VHS and Betamax both had the "exact same format" of magnetic tape in plastic boxes. Their similarities didn't stop one from driving the other out of the consumer market. Personally, I suspect that Apple has lots of time before Android chokes off the smartphone market, and even longer in the tablet space. But eventually, the commodity-hardware producers are going to do to those devices what Compaq et al did for PCs; Apple will have to decide between marketshare and margin, and I suspect they'll choose margin even if it makes them decreasingly relevant. But by that point maybe they can invent some new niche.
- tuhin 16y agoSome smaller pitfalls in the logic: 1) The game Pocket legends: There might be far superior games on iOS 2) The crowd that owns iPhone is not interested in such an app at all 3)Games of such genre do not perform well on iOS The point I want to make is that one app developer's one single games data is too small of a sample data to make any serious claims.