3 ms·
I've played with this a bit (I work in football analytics and play with tracking data a lot) and it's disappointingly unlike real football. Defenders are mostly
by thom 7y ago
I've played with this a bit (I work in football analytics and play with tracking data a lot) and it's disappointingly unlike real football. Defenders are mostly useless ghosts and shooting seems wildly more accurate than in real life. Also a shame that the multi-agent track of the tournament is only 5 players - most of the off-the-ball behaviour of agents with the existing checkpoints is terrible.
If you wanted to think about this stuff with real football in mind, there are worse places to start than here:
https://www.youtube.com/channel/UCUBFJYcag8j2rm_9HkrrA7w https://www.youtube.com/channel/UCUBFJYcag8j2rm_9HkrrA7w
- ctchocula 7y agoI haven't played around with this system, but judging by the videos it seems they should have vetted their physics system against some priors from real-life such as defender's advantage (attacking is harder than defending) and relative difficulty of actions (defending shouldn't be so much harder than shooting, dribbling and passing). It might also be good to have basic structure for off-the-ball behavior to make it more realistic and organized (e.g. maintain 4-4-2 shape), so that there is always 1 defender behind each opposing player when the team doesn't have possession. That way, it won't look so much like a schoolyard game.