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You can always challenge yourself to create "something" in 32 bytes or 16 bytes. That is soo small, that sounds and graphics are rather abstract and it comes do
by HellMood 6y ago
You can always challenge yourself to create "something" in 32 bytes or 16 bytes. That is soo small, that sounds and graphics are rather abstract and it comes downto: does it produce something not random, noticable. For example, here is a paint program in 16 bytes : https://www.pouet.net/prod.php?which=62025 https://www.pouet.net/prod.php?which=62025 (the objective would be : create a program that allows painting on a canvas with the mouse)
There have been ASM competitions with clear objectives in the past (http://www.hugi.scene.org/compo/ http://www.hugi.scene.org/compo/) but these are long gone and seem to be replace with something like https://codegolf.stackexchange.com/ https://codegolf.stackexchange.com/ now