7 ms·
Probably true, but it would be trivial to run the physics loop a few times before rendering the first frame to remove the jitter. A neophyte developer would kno
by kaib 16y ago
Probably true, but it would be trivial to run the physics loop a few times before rendering the first frame to remove the jitter. A neophyte developer would know how to do this and the folks at Rovio are pretty experienced. My vote is with conscious decision.
- tuhin 16y agoThe idea must have been to avoid that extra second of wait. As long as I see the screen a second earlier I don't care if the pigs jittered a bit.
- stingraycharles 16y agoBut they could probably run the physics loops for a few seconds and store the map layout after it has stabilized, not?
- nlogn 16y agoNot only that, but there is no reason that the physics loop would have to be run in real-time. They could just as easily run the physics loop for a few frames as fast as the hardware would let them with fixed deltas of average frame length (probably 1/30th of a sec). Chances are they could run half a second of simulation in just a few milliseconds without the need to render.