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If you really want to understand what is going on, those SDKs are useless at best, though. They are fine to get some complex features working specially early o
by jfkebwjsbx 7y ago
If you really want to understand what is going on, those SDKs are useless at best, though.
They are fine to get some complex features working specially early on, yes, but not for learning.
- pjmlp 7y agoYet that is one of the biggest complains in the latest Vulkan survey, lack of support for learning. Those SDKs allow plenty of wanna be game developers to just be doing rotating cubes in less than a couple of minutes and go from there. Sit in a room trying to go through NeHe tutorials and watch students motivation slowly fade away.
- jfkebwjsbx 7y agoIt depends on what you are trying to achieve. If you are trying to teach gamedev, then I agree it is a pain. However, if you teach a general graphics course in a CS curriculum, then the slow, spec-like approach is way better. Regardless I never liked the NeHe tutorials for some reason. I did them when fixed pipeline was a thing and they bore me a lot, yeah... but when I learnt modern GL properly it was way better. Seeing a cube rotate is irrelevant to motivation as long as you understand what you are doing, in my experience.