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Writing a 2D platformer this year was one of my more enlightening programming experiences. It absolutely made me draw the line between "Things that are theoreti
by Tiomaidh 16y ago
Writing a 2D platformer this year was one of my more enlightening programming experiences. It absolutely made me draw the line between "Things that are theoretically correct (and impossible to implement)" and "Things that can be implemented easily and are `close enough'".