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> Yes, really. Last time I encountered Intel Integrated, I spent an entire weekend trying to port a relatively trivial shader. What are you talking about? What
by skohan 7y ago
> Yes, really. Last time I encountered Intel Integrated, I spent an entire weekend trying to port a relatively trivial shader.
What are you talking about? What API were you using? I use Vulkan to target multiple GPU architectures and I have never had a problem with compatibility or shader behavior, even with very complex multi-pipeline processes.
In general, if your code doesn't throw validation warnings, it will do what you expect on any hardware.
- jjoonathan 7y agoGLSL. Maybe Intel Integrated works better with Vulkan, but 8 bit floats were a hardware choice. The only way to "support" them would be to throw warnings/errors or kick back to software emulation.
- jfkebwjsbx 7y agoIn my experience, Intel drivers are quite good, specially in Linux.