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> Originally birthed by Apple and broadly adopted by the industry as a whole Do Apple and NVIDIA have good support for OpenCL ? EDIT: From the same article, f
by fluffything 7y ago
> Originally birthed by Apple and broadly adopted by the industry as a whole
Do Apple and NVIDIA have good support for OpenCL ?
EDIT: From the same article, further below:
> Apple has deprecated OpenCL
> AMD’s OpenCL drivers are a mess,
> NVIDIA’s interest is tempered by the fact that they already have their very successful CUDA API,
- Iolaum 7y agoNot lately. Apple is deprecating it in favour of Metal and nvidia haven't been supporting well the latest 2.x versions nudging users towards CUDA.
- jai_ 7y agoApple has officially deprecated the use of OpenGL and OpenCL on it's hardware since MacOS 10.14 but maintains the implementations for continued use for now as they would like everyone to use their own Metal API. They are pinned at OpenGL 4.1 and OpenCL 1.2. OpenGL and OpenCL are still very mich supports by Nvidia and other GPU manufacturers, dependent on the OS. https://support.apple.com/en-gb/HT202823 https://support.apple.com/en-gb/HT202823
- Joeboy 7y agoSo IIUC this announcement is actually "We're going back to the last version of OpenCL that actually has cross-platform support". Which makes it seem a bit less crazy.
- deleted 7y ago[deleted]
- VHRanger 7y agoYou can still use openCL and openGL on Apple hardware through MoltenVK (the former because it compiled to SPIR-V)
- jfkebwjsbx 7y agoNo, MoltenVK is only for Vulkan, not OpenGL.
- VHRanger 7y agoYou can port openGL shaders to SPIR-V to some extent.