3 ms·
Changes that affect the story deeply are difficult to do, and often only appreciable with multiple play-throughs. Alpha Protocol wasn't good enough on the gamep
by rndmize 6y ago
Changes that affect the story deeply are difficult to do, and often only appreciable with multiple play-throughs. Alpha Protocol wasn't good enough on the gameplay side for that to feel worth doing, and this often also comes at the cost of story quality.
That said, you undersell the consequence aspect in DXHR. Things I remember that had consequences - after your CEO tells you to get to his chopper for the hostage mission, the hostages would be killed if you delayed more than ten minutes, which had a range of impacts on characters' approval of you. Getting to the dialog at the end of the mission could result in death of captor and hostage, death of captor and live hostage, both surviving, death of hostage and live captor - all of which had some effects beyond what you describe, as I'm pretty sure there was a side quest line that depended on the hostage being alive. Malik (the pilot) can be saved after the crash in Hengsha, which changes some scenes slightly later. The endings available change a fair bit depending on who you talk to and what you convince them on in the last chapters. Going to the LIMB clinic for the upgrade could change the difficulty of one of the boss fights and some scenes significantly. I'm pretty sure most of the police station mission can be skipped if you can convince one of your old co-workers to help you. And these are just the things I remember, almost ten years later.